v.0.3.2c and my failure…

Hey everyone,

we’re back with another mini-patch! You can find v.0.3.2c here!

Just like the last one, there won’t be new content.

However, there will finally be…

*drumroll*

CUSTOM LOADING SCREENS! Yippee!

HOWEVER, I’ve realised that I’ve accidently disabled a battle plugin in an earlier patch, which was needed for certain skill behaviors, especially crit.

I’ve reactived said plugin in this patch and those skills should now work properly BUT this also means that old save files will no longer be compatible with this patch!

Once I add new content, I’ll try to provide a save file starting from where the current game left off.

Therefore, if you haven’t yet reached the end of the currently available story yet, I’d advise you to either wait for a new content patch before updating OR if you really want those fancy loading screens and you want them NOW (I can totally relate, because who doesn’t like fancy loading screens) you can contact me, detailing at which point of the game you are and I’ll try to provide a save file for you. Don’t be shy!

I’m very sorry for the inconvience!

Happy adventuring!

v.0.3.2b uploaded!

Whoops, forgot to make a post about this!

I’ve uploaded v.0.3.2b which includes minor bugfixes (Russell reappearing in the forest dungeon, tileset passability errors and game overs when party members leave), some balance tweaks (ramping up enemies’ weaknesses, making Aim Attacks revert instead of starting over) and adding icons to the skill description, showing which kind of QTE the skill needs.

You can find the new patch by following the link on the download page of this site!

Happy slimeblasting!