Re: Adventurer’s Guild

Today I’ve had the pleasure of presenting Adventurer’s Guild at my former university.

I am really grateful for everyone taking the time to visit my booth despite the many innovative projects that were presented that day. I had a lot of fun talking to everyone~ I would be very happy if some of them have found their way here.

For this occasion, I’ve reuploaded Adventurer’s Guild to a different host to make it more accessible. Download it here!

Adventurer’s Guild has received a lot of great and valuable feedback and I’ve compiled a list of features I plan to implement in the future, which hopefully address the issues players had with the game and which expand on the aspects they enjoyed.

Thank you for your interest and I hope you’ll enjoy Adventurer’s Guild despite its flaws! Have a wonderful weekend~

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Still alive!

Hello everyone!
Due to real life obligations, I’ve been unable to work on Embers’ Pyre for the past months.

Now that I’ve completed those, I’m finally free to work on EP again! Progress is slow at the moment and I’m still trying to get back into the flow of things, but hopefully I’ll be able to update again soon!

In the meantime, have some Embers’ Pyre art:

 

Thank you for your patience!

v.0.4a uploaded!

It’s been a while!

I apologise for being inactive during the past months. Apart from simple bug fixes, updates in the coming months will likely be slow as well due to real life obligations. However, Embers’ Pyre has not been abandoned and I am determined to see to its completion! 🙂

v.0.4a has been uploaded and can be downloaded here!

  •  – NEW FEATURES:
    • ‘Skip’-option that allows for some cutscenes to be skipped (This option will likely be added for more scenes later on)
    • Save points will now fully restore HP and MP
    • Resting will now grant a buff that lasts a few battles
    • Starting from a certain point of the story, there will now be an option to report in to Lt. Darrien, giving with random rewards
  • CONTENT UPDATE:
    • 2 new dungeons have been added! (not yet tested extensively, especially the last new dungeon)
  • OTHER:
    • new bust for Fyren
    • added more NPCs
    • revised dialogues

embers_pyre_v_0_4a_fyren_new_faceset

Thank you for your time!


Notes:

– A lot of the art has to be redone, especially CGs, but I will probably do that once EP nears completion

– This new version will likely be somewhat buggy because a lot of stuff was added non-linearly and has not yet been tested from start to finish, meaning there’ll likely be a lot of unintended ‘features’

– I’d love some feedback for the revised dialogues (if you can spot the difference)! I tried to trim them as much as possible and adding more tidbits of information.

– For the most part, the older long cutscenes have the skip-function implemented already. If there are cutscenes from the older version that you think should also be skippable but aren’t yet, please tell me and I’ll consider implementing it.

– Although the dialogues in the new content are still a bit awkward, I am interested in your opinion, especially because of the addition of new characters~

 

v.0.3.2d uploaded!

Hello everyone!

We’ve got a small update:

v.0.3.2d now features ‘locked’ and ‘unlocked’ versions of the loadings screens! Also, I’ve added some hidden items and flavor text to encourage interacting with random objects.

More importantly, I’ve reduced the available number of save files and moved the save locations into a subfolder. If you wish to use your old save files in the new version, you need to move your save files into the ‘Embers’ Pyre’ folder in your local Appdata.

Since this version does not feature content that continues the story, there’s no need to upgrade to this one yet if you are playing on an older version!

Get v.0.3.2d here!

Have fun!

 

v.0.3.2c and my failure…

Hey everyone,

we’re back with another mini-patch! You can find v.0.3.2c here!

Just like the last one, there won’t be new content.

However, there will finally be…

*drumroll*

CUSTOM LOADING SCREENS! Yippee!

HOWEVER, I’ve realised that I’ve accidently disabled a battle plugin in an earlier patch, which was needed for certain skill behaviors, especially crit.

I’ve reactived said plugin in this patch and those skills should now work properly BUT this also means that old save files will no longer be compatible with this patch!

Once I add new content, I’ll try to provide a save file starting from where the current game left off.

Therefore, if you haven’t yet reached the end of the currently available story yet, I’d advise you to either wait for a new content patch before updating OR if you really want those fancy loading screens and you want them NOW (I can totally relate, because who doesn’t like fancy loading screens) you can contact me, detailing at which point of the game you are and I’ll try to provide a save file for you. Don’t be shy!

I’m very sorry for the inconvience!

Happy adventuring!

v.0.3.2b uploaded!

Whoops, forgot to make a post about this!

I’ve uploaded v.0.3.2b which includes minor bugfixes (Russell reappearing in the forest dungeon, tileset passability errors and game overs when party members leave), some balance tweaks (ramping up enemies’ weaknesses, making Aim Attacks revert instead of starting over) and adding icons to the skill description, showing which kind of QTE the skill needs.

You can find the new patch by following the link on the download page of this site!

Happy slimeblasting!